non-combat stats
Edit
travel distance
resource generation
- ore
- lumber
- runes
- gizmos
WHAT ELSE??? NEED INSPIRATION
----------------------------------------------------------------------------------------------------------------------------------------------------STR / INT / AGI (or DEX?)
obvious advantages: 3 distinct buildings per faction, each with multiple upgrades to allow build counterplay (like reactive item purchases that mobas have been attempting/failing forever)
those buildings could also serve as where/how to recruit respective heroes (when more are needed in v2)
example of military value combat:
1000 > 900
example of stat combat:
100 STR / 50 INT/ 50 AGI versus 50 STR / 100 INT / 50 AGI
AGI is equal, no effect
50 more STR vs 50 more INT = advantage is equal = 50/50 win chance (that's where i got stuck because it wouldn't reward strategy/counter-building, always 50/50)
only alternative i could think of:
1 of 3 stats is randomly selected each battle, whichever side has higher of selected stat wins (or the stat is compared like above)